GEAR UP AND PREPARE TO BATTLE YOUR CREATORS Conceived as a tool to preserve the totalitarian state, the Moonrider instead rejects its intended purpose and wages a relentless battle for vengeance against its creators and fellow super soldiers. After building an army of super soldiers as weapons of war, the authoritarians unwittingly seal their own fates by bringing online the ninja warrior known as Moonrider. In the oppressed world of Vengeful Guardian: Moonrider, humanity finds an unlikely hero. Overall, Vengeful Guardian: Moonrider is a sweat and short package (2 hours or so), and it was really fun and worth it for only 17$.Vengeful Guardian: Moonrider is a side-scrolling action platformer that channels the golden age of classic 16-bit action games in a full-throttle quest for revenge. I would say the music is not that memorable though, but it's all right. The level design is great, with some great platforming and combat integrated into the stages. I like how in the end of each stage you're told how many collectibles you've missed, so you can go back and replay the stages if you wanna achieve 100%. They're a great feature, and from the ones I tried each one has its uses. In stages, you can explore a bit and achieve chips which can be equipped in order to gain new passive abilities. I found the wall-jumping as a bit uncomfortable, but I got used to it eventually. Moonrider can also dash, similarly to MMX, jump and wall jump. It's great to use and has a few moves, but unfortunately you don't gain any new moves for it, which is a shame because it feels somewhat lacking in the air. The main weapon of Moonrider is his sword, which controls similarly to zero's saber in the MMZ series. I found all of the weapons to be somewhat useful and fun to use. However, unlike Mega Man, there is no specific weakness to every boss, which is good because most of them are pathetically easy anyways. Vengeful Guardian: Moonrider has a similar stracture: 2 opening stages, followed by 6 stages that can be cleared in any order ending with a boss battle, which let's Moonrider obtain a new weapon, which have limited ammo. If you've ever played a Mega Man game, more specifically the Zero series, you'll feel right at home. The environments look clear and unique, but all of them feel like part of the world of the game. The game has a clean 16bit artstyle that is visually appealing to the eyes, and interesting character designs. My only problem is that most of the dialog moves really fast and it's hard to read everything, with no option to change. I think it's enjoyable, and it definitely has some really good dialogs about the meaning of governing authorities. The Moonrider, a robotic killing machine is freed by the revolutionists in order to fight the leaders of the world. The story is pretty straight forward, taking place in a futuristic setting where a strong regime controls the entire world. It takes heavy inspiration from the Mega Man X and Zero series, both in its visuals, story and gameplay. It takes heavy inspiration from the Mega Man X and Vengeful Guardian: Moonrider is a 2D side-scrolling platforming game with a 16bit artstyle. Vengeful Guardian: Moonrider is a 2D side-scrolling platforming game with a 16bit artstyle.
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